
Maybe the requirements change as Early Access progresses and TaleWorlds spends time optimizing. I'm running the Very High performance settings too, but at 2560x1440. James Davenport: With my i9-9900K and an RTX 2080, the siege mostly hung around 40-50 fps, though depending on how busy the scene was, I witnessed an even wider range from 30-60 fps. Our baseline recommendation is the Nvidia GeForce GTX 1660 Ti or AMD RX 5600 XT. This is with performance set to Very High at 1920x1080. (Turning off dynamic shadows would get me about 50-55 fps except in the really congested areas of the siege). I had a few of my PC Gamer compatriots run the same siege scene to see how their CPUs did.Ĭhris " The Baby " Livingston: On my i7-9700K with my RTX 2080, a 1,000 person siege would get me around 35-45 frames per second, usually closer to the lower. And sure, the 8700K isn't the most powerful CPU on the market, but it's no slouch either. That was at 1920x1080, no less! Our Intel Core i7-8700K was likely to blame, as all our GPUs topped out around 45 frames per second in that scenario. Everyone wants their own personal Helm's Deep moment.īut the reality? With a 1,000 person siege, not even the mighty 2080 Ti could reliably do 60 frames per second at max settings in our testbed. Everyone wants a PC that can handle a 1,000 person siege. Mount & Blade 2 is defined by its scale, and by the feeling you get when smash two lines of Battanian and Khuzatian cavalry together like kids playing with armfuls of action figures. I have to, though! Nothing makes more of an impact on your framerate, not even the Shadow Type setting I just mentioned-but Shadow Type is something you can adjust without affecting the game.īattle Size? Not so much. This is such a uniquely Mount & Blade 2 setting, I struggled with whether to include it.

It is the number one setting you should tweak if you're struggling with Mount & Blade 2 during this early stage of release.īattle Size: The next setting you should tweak? It's going to break your little warmongering heart, but you should reduce the number of soldiers on-screen. And sure, Mount & Blade 2 looks uglier without dynamic shadows, but it's a small price to pay for being able to run the damn game. Every battle, no matter how many soldiers. Moving from "Static Only" to "Static & Dynamic" though? I've seen it boost framerate by as much as 25 or even 35% in my tests. Moving from "Off" to "Static Only" has almost zero impact. All those immovable objects I mentioned before? Surprise! They also get dynamic shadows, those double-dippers. It also seemingly covers any shadows cast by the sun and moon, as Mount & Blade 2 has a day/night cycle. In big battle scenes, that means up to 1,000 dynamically rendered shadows for each individual soldier-and their horses.

Even a 2080 Ti wasn't enough to pull off a 1,000-person siege at a steady 60 fps.ĭynamic shadows, as you might guess, cover everything else.
